Accepted Technical Papers
3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision
A Community-Centered Design Framework for Robot-Assisted Feeding Systems
Ageing is Not a Disease: Caveats for the Acceptance of Self-Management Health Systems by Older and Oldest Adults
Am I Too Old to Drive?: Opinions of Older Adults on Self-Driving Vehicles
An Accessible 3D Modeling Workflow for the Blind and Visually Impaired Via 2.5D Tactile Shape Displays
Autoethnography of a Hard of Hearing Traveler
Automatic Generation of Usable and Secure Audio reCAPTCHA
CaBot: Designing and Evaluating an Autonomous Navigation Robot for Blind People
CHIMELIGHT: Augmenting Instruments in Interactive Music Therapy for Children with Neurodevelopmental Disorders
Closing the Gap: Designing for the Last-Few-Meters Wayfinding Problem for People with Visual Impairments
DarkReader: Bridging the Perception of Smartphone Power Consumption to Reality for Blind Users
Deep Learning for Automatically Detecting Sidewalk Accessibility Problems Using Streetscape Imagery
Defining Problems Of Practices To Advance Systems for Inclusive Tactile Media Consumption and Production
Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light
Effect of Automatic Sign Recognition Performance on the Usability of Video-Based Search Interfaces for Sign Language Dictionaries
Evaluating the Benefit of Highlighting Key Words in Captions for People who are Deaf or Hard of Hearing
Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements
Exploration of Automatic Speech Recognition for Deaf and Hard of Hearing Students in Higher Education Classes
Gender and Help Seeking by Older Adults When Learning New Technologies
GestureCalc: An Eyes-Free Calculator for Touch Screens
Go That Way: Exploring Supplementary Physical Movements by a Stationary Robot When Providing Navigation Instructions
Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality
Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media
Leveraging Shared Control to Empower People with Spinal Cord Injury to Participate in Extreme Sports
Making Memes Accessible
MuGraph: Haptic Exploration and Editing of 3D Chemical Diagrams
Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes
Reading Between the Guidelines: How Commercial Voice Assistant Guidelines Hinder Accessibility for Blind Users
Revisiting Blind Photography in the Context of Teachable Object Recognizers
See-Thru: Towards Minimally Obstructive Eye-Controlled Wheelchair Interfaces
Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective
The Design Space of Nonvisual Word Completion
RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics
Turning Heads: designing engaging immersive video experiences to support people with intellectual disability when learning everyday living skills
Typing Slowly but Screen Free: Exploring Navigation over Entirely Auditory Keyboards
Understanding Mental Ill-health as Psychosocial Disability: Implications for Assistive Technology
VERSE: Bridging Screen Readers and Voice Assistants for Enhanced Eyes-Free Web Search
Voice Telephony for Individuals with Hearing Loss: The Effects of Audio Bandwidth, Bit Rate and Packet Loss
WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness
X-Ray: Screenshot Accessibility via Embedded Metadata